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old mtg cards Stickfingers | Innistrad: Midnight Hunt 3(GW)(GW) Old Man of the Sea

$26.37

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Most multiplayer formats run with 100 card decks these days but, before Elder Dragon Highlander gained popularity and changed its name to Commander, my friends and I played multiplayer with 60 card decks designed to handle multiple opponents

old mtg cards Stickfingers | Innistrad: Midnight Hunt 3(GW)(GW) Old Man of the Sea

While I understand that the card was probably a bad idea for Standard and put a lot of players off, I will miss being able to have two of these decks jam huge turns against each other

old mtg cards Stickfingers | Innistrad: Midnight Hunt 3(GW)(GW) Old Man of the Sea

The weather doesn't matter

old mtg cards Stickfingers | Innistrad: Midnight Hunt 3(GW)(GW) Old Man of the Sea

In blue, I had this card: Unstable Mutation was a flavorful little card from Arabian Nights that let you pump up your creature at the long-term cost of it slowly weakening and dying

old mtg cards Stickfingers | Innistrad: Midnight Hunt 3(GW)(GW) Old Man of the Sea

In other formats, Naturalize is usually sideboard tech, but in this set, the Bear Down Adventure is highly relevant against anything from the Virtue enchantments to Roles, Food Tokens, and soft removal enchantments like Bitter Chill

old mtg cards Stickfingers | Innistrad: Midnight Hunt 3(GW)(GW) Old Man of the Sea

Today we are taking the time to look at my favorite Commanders for this archetype and then next week the support cards for it too

old mtg cards Stickfingers | Innistrad: Midnight Hunt 3(GW)(GW) Old Man of the Sea

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