mtg final fantasy commander decklists MTG's Decks revealed The first packet contains two 20 Final Fantasy Commander Precons: Decklists
Description
Another feature thats really nice is the ability to drop in high-resolution images, from 72 to 1200 dpi, so your final printed card looks crisp

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

A Muldrifter does nothing to help your two mana screw while a Lighthouse Chronologist can win the game

10 double-sided tokens, punchout counters, strategy insert, and turn reference card

I played both decks against the sets designers and managed to beat them both, a monumental feat for any Magic player
You sacrifice Lunar Force even if the spells already been countered, perhaps by the ability of another Lunar Force, or if the spell cant be countered
