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strangest mtg cards Captive Weird | March of the Machine | Standard reveal those cards Water Weird (HBG-041) - Alchemy

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Your eyes do not deceive you, adding 1 red mana is the cost of the upkeep

strangest mtg cards Captive Weird | March of the Machine | Standard reveal those cards Water Weird (HBG-041) - Alchemy

At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand

strangest mtg cards Captive Weird | March of the Machine | Standard reveal those cards Water Weird (HBG-041) - Alchemy

Rin and Seri, Inseparable Dogs and cats living together

strangest mtg cards Captive Weird | March of the Machine | Standard reveal those cards Water Weird (HBG-041) - Alchemy

And if you wonder about how many lands to run in Commander, or how many lands to run in Limited, Ive found that the 40% rule is a great baseline for most formats, Draft and Sealed included

strangest mtg cards Captive Weird | March of the Machine | Standard reveal those cards Water Weird (HBG-041) - Alchemy

I designed way more of these types of cards than development allowed in the set

strangest mtg cards Captive Weird | March of the Machine | Standard reveal those cards Water Weird (HBG-041) - Alchemy

That makes it hard to fit

strangest mtg cards Captive Weird | March of the Machine | Standard reveal those cards Water Weird (HBG-041) - Alchemy

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