commander mtg decks Magic The Gathering: Modern Horizons 3 1 strategy insert Organizing Magic: The Gathering commander
Description
No mass land denial No chaining extra turns Late game, two-card infinite combos allowed Up to three game changers 4
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It can get back one of our synergistic spells, one of our win conditions, or just a piece of interaction we know well need, while still being a great board wipe

Do my justifications make sense
It is a touch optimistic as a plan but so powerful that it is often worth it
